Features(test ver 1.0)
<Fig. 1.> Formation info- Basic Formation : 4-3-3(attack : 2-5-3/ defense : 3-4-3(5-2-3 maybe :))
- Applied for build-up/ transition/ incision+finish complex routine
- Slightly potential attribute value are upgraded.
- Main position are adjust to suit formation needs.
- The attribute didn't optimize.
** Please adjust according to the characteristics of the players.
** Attributes is extremely sensitive than you think. Please try to balance it well.
** The goal is harmony between the players.
- Attack combination pass routine design
** Temporary formation : main position(temporary role with PM effect) **
4312 transform : DM -> CF/CM/RB(AM) -> RW+LIF (2 forward)
4321 transform : RW/RB(AM1) -> CM/CF(AM2) -> LIF(1 forward)
523 transform : DM(CB) -> CM -> FB(AM) -> LIF+CF+RW(3 forward)
532 transform : DM(CB) -> CM -> CF(AM) -> LIF+RW(2 forward)
## It's necessary when the first formation attack routine is blocked.##
## It's automatically applied in game. ##
## If you set the attributes can be seen well with applied roster.
<fig 2.> Goal/ Assist ratio
- Make sure upper image<fig 2.> Goal/ Assist ratio comes out.
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The good thing about tactical design for Preferred Move is easy for specific team tactical design.
One of the methods of tactical design, it's created a player with that move as you see it and apply it to the basic formation.
Another method of tactical design, it's organized the movement of the general players and design the complex pass routine.
You can create specific tactics just as you see.
P.S Feedback is always welcome. :)
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