[Tactic Basics] "ON THE BALL Movement of Preferred Move" summary

On the ball movement

- Dribble -

Runs with ball down left.
- Facing the goal area, turn left(↖,←), left conner or left side direction

Runs with ball down right.
- Facing the goal area, turn right(↗,→), right conner or right side direction

Runs with ball through centre.
- From conner to toward the center.(from half line to center↗↖, from end line to center ↘↙)


Runs with ball often.
- Frequency of appearance(High)
- Dribble Length(It is assumed that the distance traveled is also affected.)
c.f.1. from half to end line dribble is needed dribble attributes about 18+, 
       from half to 2/3 of opponents area 15~18
       from half to 1/3 of opponents area 12~15 

Runs with ball rarely.
- Frequency of appearance(Less)

Cuts inside from both wings.
- inside-forward movement(↱↰) 

Cuts inside from left wing.
- inside-forward movement(↱) 

Cuts inside from right wing.
- inside-forward movement(↰) 

Knocks ball past opponent.
- After returning the ball to the space behind the defenders, sometimes it is also used in the central area. Then you can make a 1 on 1 chance.

- Ball control -

Likes ball played into feet.
- Ball control is faster. Almost basic skill

Tries tricks.
- It is motion that seems to jump a little.(It is recommended to the side runner.)

Avoids using weaker foot.
- Reduce the use of the imperfect foot side.(The other foot passes are also quite useful.)
- I'm used to get the max attribute value(left 1 + right 20).

- Shoot -

Shoots from distance.
- I don't recommend it. The pass routine is broken early. Even if you don't have PM, you can see.

Shoots with power.
- Recommended for side strikers. tend to side upwards direction

Places Shots.
- Recommended for center forward. tend to side downwards direction
- Recommended for center midfielder.(The first player that comes up in cut-back)

Curls Ball.
- Recommended for defensive midfielder. The pass has spin properties.
- Recommended for center midfielder like a DLP. Same as above(but the pass angle is slightly different compared to DM. It is quite useful.)
- It also affects the trajectory of the ball.

Likes to round keeper.
- Recommended for fast players.(but very occasionally)

Likes to lob keeper.
- I guess it is necessary for player with composure and technique attributes.

Look for pass not shot.
- It's still uncertain. Due to various reasons like a teamwork attribute.

Attempts overhead kicks.
- Literally

Tries first time shots.
- It is quite useful.(If you can make a lot of attack opportunities)

- Dead Ball -

Tries long range free kicks.
- Literally

Hits free kick with power.
- Literally

Use long throws to start counter attack.
- Literally

Possesses long flat throw.
- I didn't do much testing.

- Time control -

Dictates tempo.
- It's necessary to midfielder(for kill pass). Because it needs time to get the good location(attacker or penetrating position).

Stops play.
- By further delaying the time, It makes the opponent approach.(Overloading effect)

Dwells on ball.
- Further delays the time than the above. It seems to help stamina recovery. So I give it to the GK.

Tries to play way out of trouble.
- It seems to be used to keep possession of the ball under pressure.(test about one player)


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