There are several important factors for Finish Combination Routine.
Above all, it's important to attract opponents players. In other words, it's called "OVERLOAD".
There are several ways.
- Run at defense (dribble into back 4, a player performs "Moves into channel")
- Derive a throw-in(continue to long-pass in the sideways only one direction.)
- Naturally occurring conditions(when you start counterattack by ball-winning your opponent's ball)
The most important reason for this is that it can generate space.
- If overload occurs occasionally, playmaker should be active.
Players in game will use it to penetrate the space where the opponent has moved and send it to another space that the opponent doesn't mark.
The other is someone should take charge of "kill-pass for TRANSITION".
You may need several pass links to a good position player.
c.f. 1. There are many types, always not through-pass. It also includes a pass to the space.
Likes to switch ball to other flank
very useful, DM or CM1(Advanced, Attack type) in charge
Plays no through balls
pass link player, CM2(side support type Mezzala, Playmaker type) in charge
Tries killer balls often
CM1(Advanced, Attack type)/RW/RFB/LFB in charge
Plays short simple passses
pass link player, include attacker/the others
Penalty box player
pass link player around Penalty Box area, include attacker/midfielder
c.f. 2. If there is distance to the goal area, the combination pass routine comes out.
c.f. 3. Normally, starting with a kill-pass, strikers run into the goal area.
The remaining one is, of course, "SHOOTING".
c.f. 1. It is better to shoot and move to a good position rather than backing a defender.
c.f. 2. Later additionally
So, designing tactics for Football Manager.
How to overload
Where to send
Who will shoot
How to overload
Where to send
Who will shoot
This structure should be constantly coming out.
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